How to realize muti-reflection in WinProp?
May I ask how to realize muti-reflection in WinProp with 3D ray tracing? I created a simple scenario, and tried different numbers of interactions in project - edit project parameter - computation - prediction model settings, with 6 total, 4 reflections, 2 diffractions, or 4 total, 4 reflections, 2 diffractions. But as shown in the figure, for each path, there is only one reflection point, and I think there should be a path with TX-B1-B2-RX. The material I set here for buildings is glass, which is provided by WinProp and could be a good reflector. So may I ask how to realize muti-reflection in WinProp? Thank you in advance!