How to mesh a sphere as a solid?

Altair Forum User
Altair Forum User
Altair Employee
edited November 2021 in Community Q&A

Hello persons,

 

I need to simulate a ball colliding with a plan. For this I need mesh the ball as solid.Could someone tell me how to do this?

 

Thanks

Tagged:

Answers

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2014

    Hi frogmam

     

    You can try trimming the sphere into quarter spheres and make it mappable and carry meshing.

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2014

    @frogmam: Here is my example how to make hexa mesh for a sphere:

     

    https://www.dropbox.com/s/aqu17mgeaxogj63/sphere.hm?dl=0

     

    See also screenshot.

     

    HTH,

    <?xml version="1.0" encoding="UTF-8"?>post-889-0-22666200-1416470219_thumb.png

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2014

    Very Thanks!

    Prakash Pagadala: I getting his advice.

     

    Q.NGUYEN-DAI: I liked this mesh you have a tutorial to make it?

     


    @frogmam: Here is my example how to make hexa mesh for a sphere:

     

    https://www.dropbox.com/s/aqu17mgeaxogj63/sphere.hm?dl=0

     

    See also screenshot.

     

    HTH,


     

     


    Hi frogmam

     

    You can try trimming the sphere into quarter spheres and make it mappable and carry meshing.


  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2014

    Very Thanks!

    Q.NGUYEN-DAI: I liked this mesh you have a tutorial to make it?

     

    Load my HM model and you straightaway understand how to do that image/emoticons/default_smile.png' alt=':)' srcset='/emoticons/smile@2x.png 2x' width='20' height='20'>

  • tinh
    tinh Altair Community Member
    edited November 2014

    Hii

    This is my procedure

    1. make a sphere

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-31519800-1417152141_thumb.pn

    2. make a quad

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-70892400-1417152154_thumb.pn

    3. cut the quad

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-31581800-1417152170_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-90792500-1417152182_thumb.pn

    4. rotate the quads

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-28799100-1417152192_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-85813900-1417152202_thumb.pn

    5. make a temp node

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-61507600-1417152213_thumb.pn

    6. make a hexa

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-95120600-1417152231_thumb.pn

    7. project a temp node on sphere

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-98685100-1417152245_thumb.pn

    8. make 3 hexas

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-08568500-1417152249_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-51789800-1417152365_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-95415900-1417152370_thumb.pn

    9. equivalence

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-64304500-1417152374_thumb.pn

    10. delete all quads (delete elems>by config>quad)

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-71458000-1417152379_thumb.pn

    11. split hexas

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-99560100-1417152385_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-08841200-1417152398_thumb.pn

    12. project outer nodes on sphere (select 3 nodes > by face)

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-60448000-1417152404_thumb.pn

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-17341800-1417152412_thumb.pn

    13. reflect hexas to form a sphere

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-88970000-1417152417_thumb.pn

    14. equivalence

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-32186400-1417152430_thumb.pn

    15. smooth hexas

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-10821100-1417152467_thumb.pn

     

     

    image/emoticons/default_cool.png' alt='B)'>

    finished:

    <?xml version="1.0" encoding="UTF-8"?>post-3195-0-34113200-1417152470_thumb.pn

     

     

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2014

    @tinh: my method is different, no project at all. Your result of step 12 is not so good, at border of sphere.

  • tinh
    tinh Altair Community Member
    edited November 2014

    Yes, so at step 15 i smooth the hexa and result {last image} looks not bad

    anyway I hope smooth operation for solid elems has options like for 2d elems (size, shape, angle,..)

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited December 2014

    @frogmam: Here is my example how to make hexa mesh for a sphere:

     

    https://www.dropbox.com/s/aqu17mgeaxogj63/sphere.hm?dl=0

     

    See also screenshot.

     

    HTH,

    Hello, 

    Would you please take snapshot of all steps you have done.

     

    Thanks,

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited February 2016

    Hi frogmam

    i´ve try to open your own version of the meshing sphere but it isnt compatible with my 12.0 version can you please make some screenshot

    Thx

     

     

     

     

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited November 2020
  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited February 2016

    Hey,

    thx for this file. I´ve already modeled something like that but my Prof want that the quad elements on the circle face are feiner as possible and the rest of elements doesnt matter because this will be the contact surface between sphere an plan we have to analyse. how could i realize it in hypermesh?

  • Rahul Rajan_21763
    Rahul Rajan_21763 New Altair Community Member
    edited May 2016

    How about spin option? See attached screenshot.

     

    Regards

    Rahul R

    <?xml version="1.0" encoding="UTF-8"?>Spin_1.JPG

    <?xml version="1.0" encoding="UTF-8"?>Spin_2.JPG

  • Altair Forum User
    Altair Forum User
    Altair Employee
    edited May 2016

    Spin method is ok too. But you have to accept some PENTA elements :)/emoticons/default_smile.png' srcset='/emoticons/smile@2x.png 2x' title=':)' width='20' />

  • falkirk99
    falkirk99
    Altair Employee
    edited November 2021

    Is there an easy way to share this with a colleague? I couldnt find permalink.