Imprint Bead from Geometry
Hello,
i am looking for a quick way to adapt an existing mesh (green) to a new geometry (yellow). In the picture the mesh is coincidient to the geometry, except the bead geomtry stands out. In the mesh there is no bead, and i want to try force the mesh into the beads shape without manual meshing tasks.
Has anyone some experience with that? Please help!
Hi,
you can try to use the following:
Menu: Morphing->Map to geometry->map to surfaces
Try it with domains or nodes, normal to geometry.
Hopefully it works,
Regards
Mario