Surface Drape - Control Deformation, Add Multiple Objects
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How can you control the amount of deformation with SurfDrape? It's doing a loose deformation, taking each object control point and doing a move transformation from the base UV to the target UV. A single span curve remains a single span curve.
How can I achieve zero deformation? I only want a move/rotate transformation on the object's local axis is moved and rotated from it's base UV to the target UV. Or a full deformation, where the objects path on the base UVs are used to interpolate a much more complex object on the target?
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Also, why can I only transform one object at a time? I'm hoping to do a flat layout and transfer it to a target surface.
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